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Author Topic: Ingenuity welcome- addictive game  (Read 13195 times)

Lowerit

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Ingenuity welcome- addictive game
« on: March 10, 2009, 04:39:27 PM »

Wafflesincars posted this on the old site. I think I have wasted $1000's  of company time playing it

http://www.ingenuitywelcome.com/game/

It's a lot better when you say screw the clock and build multi wheeled cars that look like they were drawn by Michael J Fox.
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AstroVannin

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Re: Ingenuity welcome- addictive game
« Reply #1 on: March 10, 2009, 04:40:51 PM »

AWESOME ... I was just thinking I wanted to play this again.


****EDIT****

Your Efficiency Rating

0.15 - 15/15 = 100%
« Last Edit: March 10, 2009, 05:04:04 PM by AstroVannin »
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g_shok

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Re: Ingenuity welcome- addictive game
« Reply #2 on: March 10, 2009, 05:00:47 PM »

awww yesss
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1Fast68

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Re: Ingenuity welcome- addictive game
« Reply #3 on: March 10, 2009, 11:29:54 PM »

I suck at this game, but its still fun.
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98vtec

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Re: Ingenuity welcome- addictive game
« Reply #4 on: March 10, 2009, 11:46:45 PM »

ill give it a shot in the ass.
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Jordy53

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Re: Ingenuity welcome- addictive game
« Reply #5 on: March 11, 2009, 12:08:10 AM »

That was kinda fun
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Blacksi

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Re: Ingenuity welcome- addictive game
« Reply #6 on: March 11, 2009, 01:20:56 AM »

6 wheeler ftw
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j.h.christ

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Re: Ingenuity welcome- addictive game
« Reply #7 on: March 11, 2009, 01:23:49 AM »

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Atticus

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Re: Ingenuity welcome- addictive game
« Reply #8 on: March 11, 2009, 02:12:17 AM »

WTF how do you guys do it so fast
my best was like 83  >:(
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imburne

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Re: Ingenuity welcome- addictive game
« Reply #9 on: March 11, 2009, 08:47:12 AM »

great game, play it now if you have at least ten minutes.

Kenny Rogers

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Re: Ingenuity welcome- addictive game
« Reply #10 on: March 11, 2009, 03:41:01 PM »

13 seconds?  Somehow I don't think you're doing a traditional cart... what's the trick?
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AstroVannin

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Re: Ingenuity welcome- addictive game
« Reply #11 on: March 11, 2009, 03:46:21 PM »

great game, play it now if you have at least ten minutes.

more like an hour

shadow

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Re: Ingenuity welcome- addictive game
« Reply #12 on: March 11, 2009, 03:55:11 PM »

on teh old thread we deduced that it had to do with your comps speed.
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Kenny Rogers

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Re: Ingenuity welcome- addictive game
« Reply #13 on: March 11, 2009, 04:02:34 PM »

AWESOME ... I was just thinking I wanted to play this again.


****EDIT****

Your Efficiency Rating

0.15 - 15/15 = 100%

lol... I'm trying a bunch of different things.  I tried to make a machine that bats the coconuts across the track... didn't work  :P
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AstroVannin

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Re: Ingenuity welcome- addictive game
« Reply #14 on: March 11, 2009, 04:10:10 PM »

AWESOME ... I was just thinking I wanted to play this again.


****EDIT****

Your Efficiency Rating

0.15 - 15/15 = 100%

lol... I'm trying a bunch of different things.  I tried to make a machine that bats the coconuts across the track... didn't work  :P

I try to rock big wheels and long travel suspention.

Colin

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Re: Ingenuity welcome- addictive game
« Reply #15 on: March 11, 2009, 07:10:41 PM »

At home I can get 13 secs. At school, with the same cart with a shitty computer/connection, I get 43 seconds... lol.
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g_shok

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Re: Ingenuity welcome- addictive game
« Reply #16 on: March 11, 2009, 07:56:00 PM »

second to last ramp airborn all the way into the saws  :o


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dr3w

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Re: Ingenuity welcome- addictive game
« Reply #17 on: March 11, 2009, 07:57:23 PM »

i got an 89% at 26secs idk how you manage to get 13secs.. holy crap
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enikolayev

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Re: Ingenuity welcome- addictive game
« Reply #18 on: March 11, 2009, 11:17:46 PM »

Did anyone try making one way flaps with the shocks to keep the coconuts in?

shadow

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Re: Ingenuity welcome- addictive game
« Reply #19 on: March 11, 2009, 11:24:40 PM »

we need to see some cart designs
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snohacking

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Re: Ingenuity welcome- addictive game
« Reply #20 on: March 11, 2009, 11:46:16 PM »

I wasted hours of my life playing this, I want to see pics of 100% carts

enikolayev

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Re: Ingenuity welcome- addictive game
« Reply #21 on: March 12, 2009, 12:08:29 AM »

Screw carrying coconuts!

shadow

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Re: Ingenuity welcome- addictive game
« Reply #22 on: March 12, 2009, 01:27:55 AM »

Screw carrying coconuts!




did that car even move?
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enikolayev

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Re: Ingenuity welcome- addictive game
« Reply #23 on: March 12, 2009, 02:06:43 AM »

Lol it did move, and carried some coconuts through the sunroof. but it bottomed out on the first bump.

here's my new creation. they didn't say the coconuts needed to be intact. A coconut launcher!

Spanish-rice

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Re: Ingenuity welcome- addictive game
« Reply #24 on: March 12, 2009, 01:06:33 PM »

Lol it did move, and carried some coconuts through the sunroof. but it bottomed out on the first bump.

here's my new creation. they didn't say the coconuts needed to be intact. A coconut launcher!



DID IT WORK?
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N1ghtM0nkey

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Re: Ingenuity welcome- addictive game
« Reply #25 on: March 12, 2009, 04:38:31 PM »

A circle suspended by two shocks creates somewhat of a one way door.  Whenever you hit a jump or something the circle moves up closing the gap and preventing the coconuts from getting out, but I haven't been able to incorporate this into a good car.  I think my fastest was like 22 seconds and all 15.

enikolayev

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Re: Ingenuity welcome- addictive game
« Reply #26 on: March 12, 2009, 11:44:02 PM »

That launcher worked somewhat... didn't launch the coconuts very far.

patsmx5

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Re: Ingenuity welcome- addictive game
« Reply #27 on: March 13, 2009, 12:01:06 AM »

That launcher worked somewhat... didn't launch the coconuts very far.

Haha, I'm not alone. I built a launcher too but mine sucked.
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There is no such thing as too much boost. You could have too little rod, piston, or sleeve. But never too much boost.

jeffsciv23

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Re: Ingenuity welcome- addictive game
« Reply #28 on: March 13, 2009, 12:04:24 AM »

my cart keeps tipping over and spilling the coconuts
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patsmx5

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Re: Ingenuity welcome- addictive game
« Reply #29 on: March 13, 2009, 12:06:03 AM »

my cart keeps tipping over and spilling the coconuts

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Quote: Originally Posted by Adam Hopkins
There is no such thing as too much boost. You could have too little rod, piston, or sleeve. But never too much boost.
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